Asterope GZ:
New light texture.
Fixed the LODs of the front bumper tuning option.

Contender:
Fixed the problem that the brakelight_m node spelled wrong, causing it not to work at all.
Fixed the mappings of rear badges.

Euros X32:
Fixed the steering wheel using the wrong material on L1 and L2.
Fixed the middle brake light that stays on all the time, making it an actual, breakable working brake light.
Fixed the license plate size.
Added the front turn signals. 

I-Wagen:
Restored the wheel logo that was invisible because of the game's limitations.
The rear spoiler is now toggleable by the extra.

Itali RSX:
Changed the wheel material to use the respective color slot.
Made the middle brake light and the front blinkers work.

Niobe:
Fixed the black material.
Fixed the rear tire fitment.
Made the wheels paintable. 
Added the badges to the rims.

Paragon S:
Fixed some of the exhaust tuning options that were missing the meshes on the other side.
Fixed the typo in the model name that caused the grille to not appear in-game.
Separated the hood pins from the bonnets.

Vectre:
Rescaled the rear license plate.
Made the front lip togglable by the extra.
Re-mapped the front grille texture tiling, and changed the texture from vehicle_generic_mesh3 to vehicle_generic_mesh4.

Vorschlaghammer:
Upscaled the IV quality rims to match the V polycount.
Made the rims paintable.

Yosemite 1500:
Fixed the front seats clipping through the floor on L1, L2, and L3.
Fixed the incorrect UV mapping of the bed on L1.
Fixed the problem that the L0 model of window_lm and window_rm has the mesh on the wrong side, causing them to behave weirdly when they get shot.
Rescaled the rear bumper and the license plate.
Transparent light texture.